Hangry Animals - Nom Nom Express - Game Development #10

Hey Hangry Fam,

This week we’re cracking open the real behind-the-scenes bits. From greybox level design to community-suggested chaos, we’ve been deep in the dev trenches building out our latest stage: Woof Creek.

We’ve just uploaded a 15-minute walkthrough video showing our current progress... including core mechanics, enemy pacing, and that sweet difficulty curve spike that kicks in around Level 3, where you’re tasked with successfully delivering 7 full orders under pressure.

Play Video

🛠 Grey box to Gameplay

Right now, we're balancing that tightrope walk between fun and frustration. That means:

This is where real iteration happens... lots of playtesting, feedback, and a healthy dose of “what if we made it way more ridiculous?”

🍫 Pickups Built So Far

We’ve been fleshing out how to reward clever play and support players through the chaos. Here’s what’s in the box right now:

🧠 From the Community: What You’ve Helped Shape

You’ve all been incredible with suggestions, and we’re starting to roll them into the dev roadmap. A few faves that are being prototyped or planned:

We’re also exploring how to design obstacles that force players to make decisions:

Tactical chaos is our love language.

💰 Two Grant Submissions – Fingers Crossed!

We’ve officially submitted two funding applications this week. These will support everything from:

We’ll keep you posted on progress, but the energy and effort going in behind the scenes are seriously next level. We’re pushing for meaningful, fun-first play wrapped around a bigger mission — and loving the journey so far.

Thanks for being part of this wild ride. If you haven’t already, check out the new Woof Creek video walkthrough and let us know your thoughts. More chaotic goodness coming soon…

Team Hangry