Web3 - The H.A.M - Hangry Animals Magazine - Page 2
Building Feelings Into Every Frame
Hey folks, This week's update is less feature drop, more brain spill… haha, because right now, we're neck-deep in refining what it means to feel something while playing the NomNom Express prototype. We’re constantly asking ourselves: What do we want players to Do? What should players See? What might players Think? And most importantly, how do we want players to Feel? Joyful chaos? Purposeful motion? A little adrenaline, empathy, and a lot of flying flaming burritos, right? That’s the goal. Strikin...
Smarter Enemies & Smoother Controls🎮
GM GM’ers & Hangry Fam’ers, Quick update this week, as we press on with core game loop… we’ve been deep in development over here:
- Enemy reward drops (based on varying factors of Player status)
- Spawn pacing (Respawning more enemies after deliveries)
- Animation triggers (Player reacting to enemy states and behaviours)
As this develops into our playable loop, I’ll be sharing new gameplay videos to showcase the latest control updates and our new enemy behaviours.
Development Update: NomNom Express
Hey Hangry Herd 👋 I’ve got that giddy, can’t-sit-still energy again, and for good reason. We’re in the thick of pushing a major milestone for NomNom Express and I’m buzzing to share what’s coming to life with the test level. This isn’t just another delivery run… this is chaos on wheels, wrapped in spicy snacks, alien ambushes, and glorious mini-game mechanics designed to thrill (and slightly terrify) in all the right ways. Let’s dive into what’s cookin’:
🛞 The Demo Area: Built for Mayhem
Read more
Hangry Animals Weekly Update – Animation in Full Swing!
Hey Hangry Crew, We’re in a great creative flow this week, and it feels incredible to be deep into the animation process again. From rigging characters to building out environments and starting voice recordings; it’s all happening! Let’s dive into the details…
🎬 Back to Animating – It Feels Hangry Good
Read more
Hangry Animals Weekly Update – Crafting Zebrina, R&D Progress & What’s Coming Next
Hey Hangry crew, It's been a minute, as Hangry Andy has been away with the Rugby up in Scotland for some R&R.. we all need a defrag now and then, so now he's back, fuelled and ready for the next tranches of development. This week we’re diving deep into the art of character creation, sharing some insights from our ongoing R&D journey, and giving you a glimpse at what’s on the horizon for Hangry Animals.
New Faces, Big Moves
Hey Hangry Fam, We’re kicking off this week with some exciting updates from the Hangryverse. Buckle up for character reveals, R&D developments, and a sneak peek at what’s next for our growing universe.
Meet Lorak and the new and improved Susannah: 3D Models Ready for Action
Read more
Game Strategy & Epic eSports Weekend!
Hey Hangry Fam! 🐾 This week’s update is packed with the latest on our game development strategy and highlights from our unforgettable experience at the League of Legends Worlds Finals 2024 at the O2, hosted by Mastercard. Let’s dive in!
Game Development Strategy: Solo Race Mode in the Works 🚀
Read more
Making Games is Hard: Navigating Hangry Animals’ Game Development Journey
A shift in focus.... If there’s one thing we’ve learned at Hangry Animals, it’s that making games is hard. Game development requires a continual cycle of, building, testing, adaptation, listening, and pivoting.
Read more
Rounding up Q1-Q2: Exciting Product Launches and More
Hangry Monday ya'll. As we usher in the Q3, we are excited to announce a renewed focus and a slew of product launches.
Read more
Hangry Animals: Level 1 Alpha Game Development Update #13
Hangry for goo! We are excited to share with our community the accelerated focus we’ve put towards getting our game ready for its Level 1 beta.
Read more