Web3 - The H.A.M - Hangry Animals Magazine
The H.A.M - Hangry Animals Magazine
Respect the Craft
Hi Hangry’s, This week, we’re tackling a topic that hits close to home for many small studios like ours: intellectual property theft, the ethics of game development in open platforms, building in public, and the ripple effects these actions have on indie creators building with care, creativity and a growing community.
Back to the (Drawing Board) Future...
This week’s update is all about fun and making sure we've captured it in our game. After a few months of testing, playing and layering in features, powerups, projectiles, enemy waves, first-person food fights and more… we took a deep breath, stepped back, and asked: “Is this still fun to play?” The answer was… not quite.
Hangry Animals - Game Development Update #13
Hey Hangry Fam, hope all is well out there in human land? A warm and Hangry welcome to all our new subscribers! It's great to have you on board, following the adventure whilst we build out this project, mostly with you by our sides. Just how we like it! So settle in, we've got some hangryness to share.
New Look, Same Mission: Games and Entertainment for Good Causes
Hey Hangry Fam, It’s been manic in the studio these past few weeks, but more than usual this past week, that’s because we’ve had our heads down working on important changes. We’re in the middle of a brand update, new website, refined visual identity, and most importantly, a sharper focus on our mission: Building games that entertain, educate, and give back.
Hangry Animals - Game Development Update #12
Hey gang, It’s been a busy one at Hangry HQ… grant applications flying out the door like hot meatballs (Media Cymru, Creative Wales, UKGF – we see you), and game builds coming together faster than a beetroot smoothie after a power boost.
Hangry Animals - Nom Nom Express Development Update #11
Hey Hangry fam, We've got something special for you this month - we’re starting a guest spot in the newsletter! I’ve asked Ceri, our COO, Creative Strategist, and all-around organiser of chaos, to jump in and share a variety of Hangry insights and updates, once a month just for you.
Hangry Animals - Nom Nom Express - Game Development #10
Hey Hangry Fam, This week we’re cracking open the real behind-the-scenes bits. From greybox level design to community-suggested chaos, we’ve been deep in the dev trenches building out our latest stage: Woof Creek.
Development Update: Choctagons for the win
Hey Hangry Fam, We’re back with another behind-the-scenes dev drop after a week or R&R, and this one’s got chocolate flying everywhere.
Purpose Meets Play - How Small Studios Can Build Games That Matter
Hey Hangry Fam,Lately we’ve been deep in development mode, testing, breaking and banging many heads against soft walls! (Games are Hard to get right) — but also keeping one ear to the ground on where games, impact, and purpose are starting to intersect in exciting ways.
Building Feelings Into Every Frame
Hey folks, This week's update is less feature drop, more brain spill… haha, because right now, we're neck-deep in refining what it means to feel something while playing the NomNom Express prototype.