Unity - The H.A.M - Hangry Animals Magazine

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unity(5)

Gaming in Small Doses

By Ceri – R&D project lead at Hangry Animals
If you're new here: I’m one-half of Hangry Animals, and we’re on a mission to make games that help real animals. But before we build them, we’re doing our homework. We’re deep in R&D, asking big questions like:

Back to the (Drawing Board) Future...

This week’s update is all about fun and making sure we've captured it in our game. After a few months of testing, playing and layering in features, powerups, projectiles, enemy waves, first-person food fights and more… we took a deep breath, stepped back, and asked: “Is this still fun to play?” The answer was… not quite. So we’ve done what every good dev team should do now and again... ripped it apart, put the wagon wheels down, and gone back to the drawing board to focus on the fun factor for our game. Read more

Making Games is Hard: Navigating Hangry Animals’ Game Development Journey

A shift in focus....If there’s one thing we’ve learned at Hangry Animals, it’s that making games is hard. Game development requires a continual cycle of building, testing, adaptation, listening, and pivoting.
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Creating Enemies for the Hangriverse

Hey, Hangry community! This week, we’re diving into a major milestone in the development of our game—introducing our very own enemies! After months of testing with placeholder aliens, we’re excited to bring our unique foes to life in the game. These creatures will challenge players in ways that align with the world we’re building, making the gameplay even more immersive.
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Hangry Animals: Level 1 Alpha Game Development Update #3

We are thrilled to announce the addition of a new member to our vibrant development team. Please extend a warm welcome to Ryan Mints to the team.
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