Posts tagged with

game(9)

### Hangry Animals - Game Development Update #13

Hey Hangry Fam, hope all is well out there in human land? A warm and Hangry welcome to all our new subscribers! It's great to have you on board, following the adventure whilst we build out this project, mostly with you by our sides. Just how we like it! So settle in, we've got some hangryness to share. Our H.A.M (Hangry Animals Magazine) newsletter covers a series of topics weekly, from project development (The visual stuff), game development (The codey stuff), partnerships (Ways to accelerate...)  
[Read more](https://paragraph.com/@hangryanimals/hangry-animals-game-development-update-13)

### Hangry Animals - Nom Nom Express - Game Development #10

Hey Hangry Fam, This week we’re cracking open the real behind-the-scenes bits. From greybox level design to community-suggested chaos, we’ve been deep in the dev trenches building out our latest stage: Woof Creek. We’ve just uploaded a 15-minute walkthrough video showing our current progress... including core mechanics, enemy pacing, and that sweet difficulty curve spike that kicks in around Level 3, where you’re tasked with successfully delivering 7 full orders under pressure.  
[Read more](https://paragraph.com/@hangryanimals/hangry-animals-nom-nom-express-game-development-10)

### Purpose Meets Play - How Small Studios Can Build Games That Matter

Hey Hangry Fam, Lately we’ve been deep in development mode, testing, breaking and banging many heads against soft walls! (Games are Hard to get right) — but also keeping one ear to the ground on where games, impact, and purpose are starting to intersect in exciting ways. Last week, I attended a few standout webinars around sustainable game development and socially impactful design — and it left me inspired (and honestly, reassured) that the direction we’re taking with Hangry Animals is exactly...  
[Read more](https://paragraph.com/@hangryanimals/purpose-meets-play-how-small-studios-can-build-games-that-matter)

### Building Feelings Into Every Frame

Hey folks, This week's update is less feature drop, more brain spill… haha, because right now, we're neck-deep in refining what it means to feel something while playing the NomNom Express prototype. We’re constantly asking ourselves: What do we want players to Do? What should players See? What might players Think? And most importantly, how do we want players to Feel? Joyful chaos? Purposeful motion? A little adrenaline, empathy, and a lot of flying flaming burritos, right? That’s the goal.  
[Read more](https://paragraph.com/@hangryanimals/building-feelings-into-every-frame)

### Smarter Enemies & Smoother Controls🎮

GM GM’ers & Hangry Fam’ers, Quick update this week, as we press on with core game loop… we’ve been deep in development over here: Enemy reward drops (based on varying factors of Player status) Spawn pacing (Respawning more enemies after deliveries) Animation triggers (Player reacting to enemy states and behaviours) As this develops into our playable loop, I’ll be sharing new gameplay videos to showcase the latest control updates and our new enemy behaviours.  
[Read more](https://paragraph.com/@hangryanimals/smarter-enemies-and-smoother-controls%F0%9F%8E%AE)

### Development Update: NomNom Express

Hey Hangry Herd 👋 I’ve got that giddy, can’t-sit-still energy again, and for good reason. We’re in the thick of pushing a major milestone for NomNom Express and I’m buzzing to share what’s coming to life with the test level. This isn’t just another delivery run… this is chaos on wheels, wrapped in spicy snacks, alien ambushes, and glorious mini-game mechanics designed to thrill (and slightly terrify) in all the right ways. Let’s dive into what’s cookin’:  
[Read more](https://paragraph.com/@hangryanimals/development-update-nomnom-express)

### Hangry Animals Weekly Newsletter – Game Jam Special!

Hey Hangry fam, This week’s newsletter is a little different. Instead of our usual updates on development (Which is motoring ahead), we took a step back from the grind to participate in a Game Jam at Welsh ICE to fuel the creative juices! And what a week it’s been... intense, inspiring, and packed with invaluable lessons.  
[Read more](https://paragraph.com/@hangryanimals/hangry-animals-weekly-newsletter-game-jam-special)

### Creating Enemies for the Hangriverse

Hey, Hangry community! This week, we’re diving into a major milestone in the development of our game—introducing our very own enemies! After months of testing with placeholder aliens, we’re excited to bring our unique foes to life in the game. These creatures will challenge players in ways that align with the world we’re building, making the gameplay even more immersive.  
[Read more](https://paragraph.com/@hangryanimals/creating-enemies-for-the-hangriverse)

### Hangry Animals: Level 1 Alpha Game Development Update #13

Hangry for goo! We are excited to share with our community the accelerated focus we’ve put towards getting our game ready for its Level 1 beta.  
[Read more](https://paragraph.com/@hangryanimals/hangry-animals-level-1-alpha-game-development-update-13)

### The H.A.M - Hangry Animals Magazine

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