Community Can Be Many Different Things

Community is a great lever if you can build a genuine one.

This essay is for those of you who are new to building communities or are just thinking about how to improve this part of your project. It's a look at things you must have and things you should try to avoid. It is not a definitive guide to community mastery.

In the past, I built different communities, like a community of artists for digital publishing, open-source developers for WiFi routers stack, patient efficacy groups for big pharma, productivity and TKM consultants for SaaS products, or music fans for a music club. And in the past five years, I've observed tens of web3 communities. That's to say that I have a decent insight into the dangers waiting on community builders.

I can only tell you what a great community looks like for your project if I know your project and your vision inside out. It is and should be specific - to what type of project you're building, your needs, and your goals. Since I don't know your project, I can show you a simple framework you can use when thinking about community building and you can build "ideal community" picture for yourself.

Community Building Issues

Let's start with issues I see in community building - hopefully, you're not in these categories.

In a typical SaaS or web2 startup, a community often turns into one of these two versions:

For web3 project there's a different danger; community often slides into:

That is the real danger. They're there to take and receive, not to give or contribute.

Building a vibrant and friendly community is hard. It's like building a great product, only that the product is a community. It requires constant attention and experimentation. You are never done. Depending on the type of project you are building, you may need to build several different types of communities. If you're a web3 protocol-level project, you will be building "builders" and "users" communities. These are different people with different interests; they sit on different sides of the table. Imagine it like a marketplace model - developers are your sellers, and users are your buyers. You'd never mix those two and you'd never expect they need the same things.

There's a simple rule for spotting the real community - it's where fans and team communicate with each other, not shout at each other.

That's where fans and team work together to answer questions from newcomers or from people with issues. That's where you and your community believe in the same things and you have communicated these things and act on them consistently. And that's where fans and the team also have unscripted fun together.

I often say that communities go through modularization during the project life. That means, if all is going well, there are smaller (modular) communities popping out inside your larger community. That's a good thing. These smaller groups (modules) have informal leaders who attract certain people with their vision and actions. "Actions" is the crucial word there. Modularization allows for two things:

How to Think About Community

So let's finally talk about the generic framework I use when considering building a community around any business. I like it simple because then it's doable 🙂

Said differently - You have to believe in and be doing something distinctive from others and you have to communicate it. That must be part of that community vision and it's also part of your brand vision. Something that sets you apart.

Member handbook is great because it will make you think about things as you write it and it will give you an anchor as you will evolve and grow.

Just think about everything you do on the distribution front of your project as a partly a community-building exercise. This way, if you have a newsletter, Twitter, Farcaster, Podcast, monthly Spaces, or discord calls - it must all be partly focused on community, and you should make sure it reflects your vision.